Tokenomics: How to Design Economies for Crypto Games

As a central concept to crypto gaming, tokenomics is a fast emerging field in game design. But it is also complex and oftentimes confusing. This article was written as a complete introduction and reference guide for developers, publishers and investors. We will cover crypto technologies, their applications and the underlying motivations at play. ContentsToken MechanicsCoins…

The Mathematics of Game Balance

Maths is the fundamental language of games: Strip away the audio, the visuals and the story and you’re left with only numbers. This is true of every game, big or small. The numerical exchanges in Yahtzee or poker may be well surfaced, but the maths at play in a game like Fortnite is far less…

4 Predictions for Hypercasual in 2019

Just when the mobile F2P market was threatening to get stale, along came hypercasual. As the star of 2018 with Zynga snapping up Gram Games for $250m and Voodoo raising $200m from Goldman Sachs, where does the genre go next? Here’s my key predictions for 2019. 1. CPIs Will Rise Hypercasual is predicated off buying users…

The Principles of Building A Game Economy

What Is It? Economics is a large field of study covering how and why the production, consumption and transfer of items occur. For example, the UK’s economy is defined by the complex flow of money between corporations, households and the government. Why Is It Important? As games become more complex with currencies being created, used…

10 Common Mistakes of F2P Product Managers

Being a PM is often equated to being the “CEO of a product” and requires a multi-disciplined skill set including design, business, analytics and leadership all in one person. The complexity and relative youth of this discipline means that PM and other product leaders rarely get the mentorship they need and I see many PMs…