Deconstructing FIFA 21 Ultimate Team: Is the Future of Football Free?

Launch Date: 5th October 2020Developer: Electronic ArtsPublisher: Electronic ArtsStatus: WorldwidePlatforms: PlayStation 4, PlayStation 5, Xbox One, Xbox Series X & S, Nintendo Switch, Google Stadia, Microsoft WindowsGenre: SportSimilar to: eFootball (formerly Pro Evolution Soccer) What is it? For the unfamiliar, Ultimate Team is a stealth free-to-play CCG (Collectible Card Game) nested within the FIFA franchise’s…

Guide: How To Deconstruct Games Better

Guide: How To Deconstruct Games Better

The process of deconstruction can be fundamental in defining the success and quality of your next game project. As such, understanding the process of ‘deconstruction’ could be considered a key skill within game design, yet it is so often misunderstood or given passing attention. Viewing a game through a deconstructive lens lets you build a…

Deconstructing Respawn’s Battle Royale: Apex Legends

What Is It? Launch Date: 4 February 2019Developer: Respawn EntertainmentPublisher: Electronic ArtsStatus: WorldwidePlatforms: PS4, Xbox One and Windows.Plus Switch (confirmed) and mobile (rumoured).Genre: FPS.Similar to: PUBG, Fortnite and Call of Duty: Warzone. Most significantly, Apex Legends marks Electronic Arts’ move on the battle royale space dominated and defined by Fortnite and PlayerUnknown’s Battlegrounds (commonly, ‘PUBG’).…

Deconstructing Supercell’s Match-3: Hay Day Pop

What Is It? Launch Date: 16 March 2020.Status: Soft Launch (New Zealand, Australia and Finland).Genre: Puzzle / City Builder.Similar to: Gardenscapes, Toy Blast, Hay Day and Candy Crush Saga. Supercell, the studio behind Clash of Clans and Clash Royale, are revisiting their first breakout hit, Hay Day. However, where Hay Day was a farming sim…

Lessons from Warframe: The Silent F2P Hit

Warframe is a silent success that has defines what a free-to-play PC and console hit can look like: High production values, slick gameplay, hardcore mechanics and monetision that keeps players happy. Launched by Unreal co-creators Digital Extremes in 2013 – as the studio’s last ditch attempt to save itself – the title was met with…