Department of Play founder and Chief Product Consultant. Will has worked at the likes of SEGA and Rovio, took Angry Birds 2 top 50 grossing and is author of Free-to-Play: Making Money From Games You Give Away.
As a central concept to crypto gaming, tokenomics is a fast emerging field in game design. But it is also complex and oftentimes confusing. This article was written as a complete introduction and reference guide for developers, publishers and investors. We will cover crypto technologies, their applications and the underlying motivations at play. ContentsToken MechanicsCoins…
Maths is the fundamental language of games: Strip away the audio, the visuals and the story and you’re left with only numbers. This is true of every game, big or small. The numerical exchanges in Yahtzee or poker may be well surfaced, but the maths at play in a game like Fortnite is far less…
Launch Date: October 2018Developer: Sky MavisPublisher: Sky MavisStatus: WorldwidePlatforms: Android (side loading), iOS (closed TestFlight Beta), Windows, Mac OS.Genre: TCG / team battler.Similar to: Hearthstone, Pokémon, CryptoKitties. What is it? Axie Infinity is a NFT-based collectible battler developed by Vietnamese studio Sky Mavis, who are an alumni of Ubisoft’s Enterprise Labs. The developer is also…
The idea that developers and publishers of contemporary games can take meaningful, monetising lessons from the heritage of arcade gaming might sound counterintuitive. Arcade gaming today is often thought of as a dwindling niche where a handful of players remain devotedly committed to punishingly difficult games that ostracise larger audiences.That model appears to have very…
The process of deconstruction can be fundamental in defining the success and quality of your next game project. As such, understanding the process of ‘deconstruction’ could be considered a key skill within game design, yet it is so often misunderstood or given passing attention. Viewing a game through a deconstructive lens lets you build a…
If you want to make a game that succeeds creatively and commercially, prototyping will almost certainly be a key step in the design and development process. Prototyping serves as a point at which early ideas and concepts can be crystallised, pivoting the process of game design into the production pipeline phase. And while many design…
As a general concept, matchmaking is fundamentally simple. It serves as a means to group players in online games, based on the experiences they are looking for, and the ability or skill level they bring. The motivation for matchmaking, of course, is about giving players a rewarding experience. Games are more enjoyable – and thus…
Launch Date: August 4th, 2020Developer: MediatonicFormats: PC, PS4Status: Public launchGenre: Battle royale/platformerSimilar to: Fortnite, Tetris 99 In the midst of a year consumed by the COVID-19 pandemic, an atypical battle royale game emerged as something of a star of 2020. That game was Fall Guys, and for a few weeks after its launch on PC…
What Is It? Launch Date: 4 February 2019Developer: Respawn EntertainmentPublisher: Electronic ArtsStatus: WorldwidePlatforms: PS4, Xbox One and Windows.Plus Switch (confirmed) and mobile (rumoured).Genre: FPS.Similar to: PUBG, Fortnite and Call of Duty: Warzone. Most significantly, Apex Legends marks Electronic Arts’ move on the battle royale space dominated and defined by Fortnite and PlayerUnknown’s Battlegrounds (commonly, ‘PUBG’).…
Here at Department of Play our clients often ask us about the sheer breadth of tools available to those that make and publish mobile games. From ad-tech offerings to data platforms, there are a somewhat bewildering array of options, and it’s not always immediately clear what differentiates even the most popular tools.With that in mind,…