Will Freeman is a freelance video game journalist, editor, copywriter, consultant, and event curator, having served and covered the game industry for over 15 years. Having worked with The Guardian, The BBC, BAFTA, Edge, Ukie, Tiga, Vice, GamesIndustry.biz, PocketGamer, MCV, Develop and more, he is also a devotee of arcade gaming, technology and culture, a published author, and a competitive yo-yoer.
The idea that developers and publishers of contemporary games can take meaningful, monetising lessons from the heritage of arcade gaming might sound counterintuitive. Arcade gaming today is often thought of as a dwindling niche where a handful of players remain devotedly committed to punishingly difficult games that ostracise larger audiences.That model appears to have very…
The process of deconstruction can be fundamental in defining the success and quality of your next game project. As such, understanding the process of ‘deconstruction’ could be considered a key skill within game design, yet it is so often misunderstood or given passing attention. Viewing a game through a deconstructive lens lets you build a…
If you want to make a game that succeeds creatively and commercially, prototyping will almost certainly be a key step in the design and development process. Prototyping serves as a point at which early ideas and concepts can be crystallised, pivoting the process of game design into the production pipeline phase. And while many design…
As a general concept, matchmaking is fundamentally simple. It serves as a means to group players in online games, based on the experiences they are looking for, and the ability or skill level they bring. The motivation for matchmaking, of course, is about giving players a rewarding experience. Games are more enjoyable – and thus…
Launch Date: August 4th, 2020Developer: MediatonicFormats: PC, PS4Status: Public launchGenre: Battle royale/platformerSimilar to: Fortnite, Tetris 99 In the midst of a year consumed by the COVID-19 pandemic, an atypical battle royale game emerged as something of a star of 2020. That game was Fall Guys, and for a few weeks after its launch on PC…
Beyond game design itself, there is perhaps no more vital effort in making a game successful than that of user acquisition. After all, retaining and engaging players only begins when you have people downloading and playing your game. The notion of acquiring users in reality includes any way players find your game, including organic and…
What Is It? Launch Date: 4 February 2019Developer: Respawn EntertainmentPublisher: Electronic ArtsStatus: WorldwidePlatforms: PS4, Xbox One and Windows.Plus Switch (confirmed) and mobile (rumoured).Genre: FPS.Similar to: PUBG, Fortnite and Call of Duty: Warzone. Most significantly, Apex Legends marks Electronic Arts’ move on the battle royale space dominated and defined by Fortnite and PlayerUnknown’s Battlegrounds (commonly, ‘PUBG’).…
Here at Department of Play our clients often ask us about the sheer breadth of tools available to those that make and publish mobile games. From ad-tech offerings to data platforms, there are a somewhat bewildering array of options, and it’s not always immediately clear what differentiates even the most popular tools.With that in mind,…
For the past handful of years, the rise of hypercasual has become something of an obsession for developers, publishers and investors alike. Truly cementing its presence in the F2P mobile game market through 2018, the hypercasual form arrived with dazzlingly low CPIs and the promise of beguiling even larger audiences than casual and midcore. Here…
Here at Department of Play, many of our clients are deeply interested in improving player retention in their free-to-play and paid games. The reasoning behind that fascination is fundamentally straightforward. The longer a player is retained the more time they spend engaged with a game, broadening their opportunity to spend. So far, so simple. But…